Swords and Software

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27th May 2024

Over the past week or so, I've made a number of small changes to clean things up, fix issues, and improve the focus of the site. A few of the more visible ones include:

11th May 2024

Today is the first anniversary since Gigi's Computer Corner was rebranded as Swords and Software. The site has come a long way since then:

I'm currently working on a new Ravenloft: Strahd's Possession walkthrough, which will take a few more months to finish. And I'll continue adding info to the site and carrying out other maintenance activities.

28th April 2024

I've added a new Television page, with some info on the TV series Murder, She Wrote.

21st April 2024

The Natural Language Processing page has been archived.

23rd March 2024

Anhktepot approaches
Anhktepot approaches
Anhktepot is hit and becomes a caterwaul
Anhktepot is hit and becomes a caterwaul
"A Anhktepot has been slain."
"A Anhktepot has been slain."

Today, I published an article detailing the process of Slaying Anhktepot in Ravenloft: Stone Prophet, based on a review by Anders.715 on GOG.com. The Game Info page, under Ravenloft: Stone Prophet, has been updated with a link to this article and another link to a forum post explaining how to transfer characters from Ravenloft: Strahd's Possession to Ravenloft: Stone Prophet.

20th March 2024

I continued expanding the resources in the Game Info page, with extensive additions to Ravenloft: Strahd's Possession and Ravenloft: Stone Prophet, as well as several new links added to Menzoberranzan and also one for Dark Sun: Shattered Lands.

16th March 2024

I've added some more links under the two Ravenloft games in the Game Info page.

10th March 2024

Automap in Ravenloft: Strahd's Possession
Automap in Ravenloft: Strahd's Possession
The final level of Menzoberranzan viewed in the DOS edit program
The final level of Menzoberranzan viewed in the DOS edit program
Author: gibberishh
A portion of the desert of Har'Akir in Stone Prophet comes from a global save
A portion of the desert of Har'Akir in Stone Prophet comes from a global save

I've just published an article about The Ravenloft Engine Trilogy's Automaps, an analysis of these games' automap system and its interoperability features, which includes viewing the maps outside of the games as ASCII art.

13th December 2023

I've given the Menzoberranzan walkthrough a final review, and applied some more minor edits and corrections.

The Game Info page has also undergone some maintenance, with structural changes to the per-game links, and some updates to the various links themselves.

Finally, I've archived the General Programming, Game Development, and Operating Systems pages, which have been obsolete for a long time and are full of dead links. They remain available as a historical curiosity, especially the Operating Systems page, much of which was built between 2008-2010 when both the Android and Windows Phone 7 mobile operating systems were in their infancy.

19th November 2023

Since the Menzoberranzan walkthrough's launch two months ago, I've continued adding new discoveries and making corrections (thanks also to several contributions from gibberishh). All my planned changes have been carried out, so please enjoy the updated walkthrough.

There have also been a couple of minor additions to the Game Info page, wherein you can now find links to a lengthy Planescape: Torment video review by MrEdders123 as well as Warren Spector's 40-year retrospective.

15th September 2023

Matron Baenre, the innkeeper, and a mind flayer
Matron Baenre, the innkeeper, and a mind flayer
Menzoberranzan main menu
Menzoberranzan main menu
Ropers are rather unforgiving
Ropers are rather unforgiving

After a couple of months working on it, I'm excited to finally publish my new Menzoberranzan walkthrough! Similar in some ways to the Day of the Tentacle walkthrough published in June, this new piece is incredibly detailed and packed with screenshots and unique insights. Beyond that, it also comes with dozens of carefully crafted maps to accompany you in this dark and disorienting journey.

Since the last update here, the Hardware page has been archived.

23rd July 2023

Aliya examines a purple robe.
Aliya examines a purple robe.
A garden at the back of a ruined palace.
A garden at the back of a ruined palace.
The river winds through a rocky pass.
The river winds through a rocky pass.

I've just published a review of Heaven's Vault, an indie adventure game from 2019 with elements of science fiction and archaeology. It's quite beautiful, fun and fascinating, so definitely give it a try if you like mystery and exploration and have a little time to spare.

I've also made other changes to this site recently including:

25th June 2023

Laverne swirls the noodles and is left with a meatball on the fork
Laverne swirls the noodles and is left with a meatball on the fork
Day of the Tentacle title screen
Day of the Tentacle title screen
Hoagie: "I'm stuck in colonial times, tentacles are taking over the world, and now the toilet's backing up."
Hoagie: "I'm stuck in colonial times, tentacles are taking over the world, and now the toilet's backing up."

Today is the 30th anniversary of LucasArts point-and-click adventure game Day of the Tentacle! To celebrate this occasion, I have published a brand new Day of the Tentacle walkthrough. Incredibly detailed and with almost 500 screenshots, it's a great way to experience the game again after all these years.

19th June 2023

Since the last news entry, I've been busy improving a number of things with the site. I have in fact finished migrating the galleries throughout the site (except for sub-sites such as The Minesweeper Legacy or Picaxo) to the new responsive gallery format.

These galleries, as well as those in the soon-to-be-published new walkthrough, now also benefit from lazy loading, meaning that a page with lots of images will only load the first few, and load others further down the page on demand as you scroll down.

Other updates include:

All is set for the publication of the new walkthrough I mentioned in the last news entry. Watch for another update in the coming days.

28th May 2023

Restoration efforts on this site have been ongoing. Some of the things that have happened since the last update include:

Although there's more work to be done, I'm pausing restoration work for the moment to focus on something new: a walkthrough. More on this in a future update.

11th May 2023

GCC v2
GCC v2
Swords and Software
Swords and Software

I have a few big things to announce about this site.

There have also been a lot of less important changes and improvements. The Basic Virtual Deposits System project has been retired and its page has been removed. The early EOB2 Walkthrough screenshots no longer have a DOSBox frame. The links in the EOB2 Info and EOB2 Walkthrough pages have been updated, and the individual EOB2 Walkthrough pages now have links back to the main EOB2 Walkthrough page. And lots more.

I've still got some more restoration work left to carry out on the site, but I'm pretty happy with how it's turning out, considering how old it is.

16th October 2022

Although Gigi's Computer Corner has been in archival/historical state for a long time, the fact that it still has some useful information means I occasionally perform a little maintenance to keep it healthy.

Since the news posted last year, I made a lot of updates including:

20th June 2021

I haven't updated Gigi's Computer Corner in a long time. I launched Gigi Labs in October 2014, and it has since taken over as my primary platform for writing and sharing my projects and other work.

While it is not updated any more, Gigi's Computer Corner has a number of resources that remain useful to this day, the most prominent being the Eye of the Beholder 2 walkthrough.

As a result, over the past year I've done a handful of necessary updates to keep the site in working order. These include:

Also, some old projects on this site received a sequel in recent years:

On the other hand, Magnetic Pool no longer works since it was released here using the Unity Web Player, and web browsers have since dropped support for such plugins. I'll look into what it takes to restore this using WebGL, but can't provide any guarantees.

Finally, while Gigi's Computer Corner will remain online as a historical archive, do follow Gigi Labs for my latest blog posts and projects.

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