Spectre VR (Velocity, 1993)
"Bombs go boom on ground"
Contents
- About
- Main Menu Screenshots
- Gameplay Screenshots
- Gameplay Videos
- Commands
- Special Weapons
- Enemies
- Obstacles
- Ammo Dumps
- Levels
About
Spectre VR is a 3D arena tank game released in 1993 by Velocity Inc. The game is a sequel to the 1991 Spectre, and is inspired by Battlezone. Players can play either single player games or multiplayer over a network, and can use VRchtect to create levels.
The goal of Spectre VR is to collect flags in order to proceed to higher levels. The player must face a wide range of enemies and obstacles, but can benefit from several special weapons and power-ups.
The player's tank (or Spectre) is highly customisable, and can be tuned for speed, shields and ammo capacity. It is also very versatile in that there are several views that can be used, and just as many ways to move around the arena (including hyperjumps, teleportation, etc).
More info and references:
Main Menu Screenshots
Gameplay Screenshots
Gameplay Videos
Commands
Tank Commands
- Space or Keypad 0: Fire cannon
- Ctrl: Select special weapon
- Alt: Fire special weapon
- Keypad 5: Hyperjump
- ~: Hyperspace
Game Commands
- ESC: Quit to main menu
- P: Pause game
- S: Toggle sound
- Alt+S: Save game
- J: Calibrate joystick
View Commands
- Left Shift: Left side view
- Right Shift: Right side view
- Tab or Keypad *: Change view
- +: Zoom in
- -: Zoom out
Detail Commands
- F: Toggle wireframe
- D: Reduce grid detail
- F5: Toggle flag texture
- F6: Toggle billboard texture
- F7: Toggle windmill texture
Special Weapons
From the game documentation:
GRENADES: It uses 10 rounds of ammo and explodes in midair, doing damage to anything near, and will destroy anything it hits directly.
SMART MISSILES: A Smart Missile will cost you two ammo points to fire. The good thing is that they lock onto and track enemies quite effectively!
SEEKERS: A Seeker will cost you two ammo points to fire. It is simply a cannon shell that has a limited aount of self-targeting logic. If a target is in your sights, the Seeker will usually lock onto it and cause a point of damage.
SCATTERSHOT: Scattershots are shotguns. They fire in a wide patteren, in about a 75 degree angle. They are especially effective against closely knit units of multiple enemies.
PROXIMITY MINES: With Proximity Mines, you can lay down a mine which can destroy anything that it touches. You are limited in the number of mines that can be placed at one time, so be careful.
SPINNERS: The Spinner is a weapon that imparts angular momentum to the target. For example, if your enemy is too strong to destroy, you might spin it for a few seconds, in order to get around it! This is the best way to beat a turret.
EM PULSEBURSTS: A pulseburst is a weapon that can only be used by a craft with flight capabilites. When used, a Pulseburst becomes an electromagnetic disturbance which propagates over the surface of the ground. A Pulseburst has a greater width than a Cannon round and may be more effective against squads of enemies.
CYBERBOMBS: A Cyberbomb is an electromagetic bomb. It's like a grenade, but it's dropped straight down by a hovercraft. It can be used to terminate any enemies intent on tracking you from behind.
Enemies
- Rovers
- Super Tanks
- Cloaked Rovers
- Optically Clocked Rovers
- Slicers
- Gun Turrets
- Hunter Killers
Obstacles
Static Obstacles
- Acid
- Mud
- Arrows
- Direction Lockers
- Billboards
- Windmills
- Up and Down transits
- Teleporters
- Level Teleporters
- 3D Objects
Moving Obstacles
- Orbiters
- Cybermud
- Moving Acid
- Smart Walls
Ammo Dumps
- Small ammo pack (green)
- Full ammo pack (white)
- Shield (orange)
- Fuel pack (light blue)
Levels
- Pulse burst works from the air
- Bombs go boom on ground
- Grenades have a blast radius
- Super tanks are earlier
- Spinners keep enemies busy
- Watch out for slicers
- Missiles go over obstacles
- Missiles are best vs hunter killers
- Mines blow up when hit
- Mines kill smart walls
- Scatter shot fires in an arc
- Cloaked tanks are not on radar
- Seekers track targets
- Invisible tanks show up on radar
- Cybermud can move
- Orbiters do not track you
- Now the acid is moving
- Turrets hang out near flags
- Grenades have a blast radius
- Watch out for slicers
- ?
- Cloaked tanks are not on radar
- Mines blow up when hit
- Watch out for slicers
- Seekers track targets
- Invisible tanks show up on radar
- Scatter shot fires in an arc
- Spinners keep enemies busy
- Seekers track targets
- Spinners keep enemies busy
- Orbiters do not track you
- Uh oh
- All weapons activated
- ...