Minesweeper 4 is a departure from its predecessors, which were based on the SDL library and intended to be cross-platform. Instead, I wrote Minesweeper 4 in 2013 as a learning exercise in WPF - a purely .NET-based technology that runs only on Windows.
I wrote most of the game logic on 29th June 2013. However, I revisited it several months later in order to fix bugs and refine its appearance.
© Daniel D'Agostino 2006 - 2024